Wednesday, June 5, 2019

Promotional Flash Game: New Approach into Marketing

Promotional Flash Game New Approach into Marketing6I pack been approached by damage who are one of the largest manufactures of chocol ingest related products. They are looking for a new alternative approach to advertise towards consumers and have requested myself to develop a tatty pole that pull up stakes market and beam their product in a fun, engaging, family friendly way that get out advertise to consumers in a supportive way.Over the years marketing has helped build and expand the MMs brand and has created a positive reputation of MARS. Computer-animated MM characters with cartoon-like storytelling have proved popular on television and it has helped to increase the brands recognition as a candy icon. Gaming is big business around the world and screen time is increasing at a steady rate. Eight to twenty-year old are the biggest consumers of chocolate and are one of the biggest users of new technology. Linking advertising with interactive gaming is a marketing ambitiousne ss as the intended audience is seeing this brand every day. This new proposed alternative way of advertising to consumers is creating a Flash play that will publicise their brand and product in a beneficial way. This proposed frighten off gritty can lead to positive outcomes for MARS as this a link to this game could be located on the companys home page on their website, which would make consumers more interested in their product creating an increase in sales for MMs creating mesh for MARS.The proposed flash game will be a remake of the retro of the 1980s-video game Pacman, only if will be created with a twist. The game will be created using logos and images sourced from MARSs websites. The main villain is an alternative to the original to the game and is rebranded MM themed to the new main character violent who has been an icon to the product for more than 50 years being soon on numerous internet and TV commercials. The game will mainly mark MM and Skillites related characte rs. The game will have a background that will blend in well with the games design and concept.As mentioned, the flash game will be a remake of the retro of the 1980s-video game Pacman. The game will have multiple levels and difficulties. The game will begin with a incur game page, exhibiting the main MM character Red, the start page will also contain URL link to MARSs products page, history of MMs and the MM logo. The levels will be created to look like the original Pacman game but will have MMs instead of dots, Skillites instead of fruit and MM characters instead of ghosts, and a human bridge worker instead of Pacman to eat the MMs. The human hand with be navigated by the players using the arrow keys on their keyboard, using the arrow keys human hand icon can then travel up, down and left to right. For scene navigation, the player must select the button using their mouse to proceed to the adjacent scene. The main objective of the game is for the human hand to eat altogether t he MMs without being attacked and killed by the MM characters, If the human hand can eat all the MMs without being attacked then the hand proceeds to the coterminous level of the game.The characters for the flash game are as followsMain hero controlled by PlayerThe player controls the hero using the arrow keys.Villains controlled by CPU These are the main villains for the game that will attack the player and will deplete the live icons on the games background.Main Villain Controlled by CPUMMS Red The self-procl groomed leader of the group, red is full of both himself and delicious milk chocolate.Bonus Points IconThis Icon of skillets if ate by the player, it will add bonus points which will be added to the players scoreboard.1/03/17 Today I created the concept and explained how the game will race. I have also decided which brand and company, I will use for my promotional game. Ive also decided what theme I will develop for my game which will be Pacman. I also finalised the final design for my game and have decided which characters will be implemented in the game. Next time I will brood the theory and reporting work for my game.3/03/17 Today I commenced the flowcharts for my game and finished them, it also includes the coding algorithm I will be using, as well as the procedure I will be using. It also shows how the user (Player) for the game will navigate the games function and layout. Next time I wish to begin developing the flash game and to commence coding.6/03/17 Today I started the cultivation for my flash game, by creating the layout and main features for my game. I have commenced coding the game and started developing the first level and scene, I have also made many buttons in my game that will navigate the player to the next scene. Next time I will continue the development for my flash game and will continue coding.8/03/17 Today I continued the development for my flash game by creating the games layout, functions and scenes for my flash game, which includes the design, animations, sound effects that goes with the relevant scene, and URL links to the MM products page and MMs history. I also included some amusing songs and images. I also edited my flash games report. Next time I aim to be nearly finished developing my flash game and working towards the final editing stages for my game.15/03/17 Today I finished the development phase for my game and started evaluating my game. My game has some issues with some buttons. But the main buttons for the game function. Today I did a beta test on my flash game, I also updated my project log. Next time I aim to complete the evaluation phase for my game.21/03/17 Today I finalised my game for final submission. My game design looks appealing and creative and it suits the theme of my game. However, I did encounter some problems throughout the project with coding my game and the games functions. Because of this a nonage of functions and buttons for my game dont work which is unfortunate, howev er the games background music, URL links and animations work accordingly. Next time in the future to resolve these issues, I wish to charter more flash coding techniques for resolving coding problems, by using better resolutions, that I had during my projects development, so I dont encounter these problems again. Because of these issues, Ive learnt what not to do next time I develop a project like this. Overall, I believe my game has the design and concept for a complete game but unfortunately the issues as explained earlier are interfering with this and I need to find better solutions in the future to overcome these issues, by using the foot race and error principle.

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